Monday, November 17, 2014
Monday, October 27, 2014
Android App - Mobile Python Compiler
The app: An Android app that can compile code a user types in using a Python compiler (Note: The compiler is called Skulpt and is not made by us). The app requires an internet connection and access to device local storage at this time. There are obvious limitations to this code versus a desktop compiler, but it is fairly powerful and feature rich.
Download here: http://goo.gl/AZFkm7
There were many hiccups in this app's construction due to issues with AI2, cloud servers, and us. A practical application for this technology is being worked on, but is far from presentable at this time. SonicAgile played a limited role in the development process, as it was introduced towards the end of the project, but was still utilized.
Download here: http://goo.gl/AZFkm7
There were many hiccups in this app's construction due to issues with AI2, cloud servers, and us. A practical application for this technology is being worked on, but is far from presentable at this time. SonicAgile played a limited role in the development process, as it was introduced towards the end of the project, but was still utilized.
Wednesday, September 24, 2014
Variable Roles
This is the Blogger post of the scratch project I made: http://jlportfolio.blogspot.com/2014/09/scratch-quadro-pong.html
Variable Roles Conclusion:
1. You can define for different difficulties but in game, it won't change.
2. var most_recent == "Elephant"
most_recent == raw_input("wats yo fav animal?")
print most_recent
3. a) Cookie Clicker, Flappy Bird
b) In Cookie Clicker I think there is an accumulator because it counts how many times you tap the cookie, and the number keeps going up.
Variable Roles Conclusion:
1. You can define for different difficulties but in game, it won't change.
2. var most_recent == "Elephant"
most_recent == raw_input("wats yo fav animal?")
print most_recent
3. a) Cookie Clicker, Flappy Bird
b) In Cookie Clicker I think there is an accumulator because it counts how many times you tap the cookie, and the number keeps going up.
Friday, September 12, 2014
Thursday, September 11, 2014
Scratch Quadro-Pong
In our group, Carter did a lot of the coding for the project. He was the main coder at the beginning, so he developed the basic infrastructure. I designed the background for the game, and towards the end, I helped more with the coding.
In our project, one major struggle we had was making the score go down when the ball hit a wall. The solution that we came up with was to make sprites for each side of the stage and when the ball hit any of those sprites, the score went down by 25.
http://scratch.mit.edu/projects/26204402
In our project, one major struggle we had was making the score go down when the ball hit a wall. The solution that we came up with was to make sprites for each side of the stage and when the ball hit any of those sprites, the score went down by 25.
http://scratch.mit.edu/projects/26204402
Friday, September 5, 2014
Lightbot
1. Lightbot is like a computer because you give it an input and it performs an action.
2. It is different from a computer because it isn't pre-programmed.
3. Because of the restriction on Lightbot movement I think that it would be possible to put Lightbot in a spot where he could not connect to other parts.
2. It is different from a computer because it isn't pre-programmed.
3. Because of the restriction on Lightbot movement I think that it would be possible to put Lightbot in a spot where he could not connect to other parts.
Friday, August 29, 2014
This is our game pitch!
What we want is to have a side scroller game with a character based on Arthur the Aardvark that advances through the level. Throughout the level he should encounter other enemies that he has to fight. These enemies may include, other cartoon characters, super heroes, fruit, legumes or any other enemies that have been approved by us.
Expectations:
What we want is to have a side scroller game with a character based on Arthur the Aardvark that advances through the level. Throughout the level he should encounter other enemies that he has to fight. These enemies may include, other cartoon characters, super heroes, fruit, legumes or any other enemies that have been approved by us.
Expectations:
- Well designed characters
- Smooth controls
- Efficient AI
- Quality production
- Desirable goal
Possible Expansions
- Two player?
- Mulit-level
- Difficulty
Tuesday, August 26, 2014
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