This is the Blogger post of the scratch project I made: http://jlportfolio.blogspot.com/2014/09/scratch-quadro-pong.html
Variable Roles Conclusion:
1. You can define for different difficulties but in game, it won't change.
2. var most_recent == "Elephant"
most_recent == raw_input("wats yo fav animal?")
print most_recent
3. a) Cookie Clicker, Flappy Bird
b) In Cookie Clicker I think there is an accumulator because it counts how many times you tap the cookie, and the number keeps going up.
Wednesday, September 24, 2014
Friday, September 12, 2014
Thursday, September 11, 2014
Scratch Quadro-Pong
In our group, Carter did a lot of the coding for the project. He was the main coder at the beginning, so he developed the basic infrastructure. I designed the background for the game, and towards the end, I helped more with the coding.
In our project, one major struggle we had was making the score go down when the ball hit a wall. The solution that we came up with was to make sprites for each side of the stage and when the ball hit any of those sprites, the score went down by 25.
http://scratch.mit.edu/projects/26204402
In our project, one major struggle we had was making the score go down when the ball hit a wall. The solution that we came up with was to make sprites for each side of the stage and when the ball hit any of those sprites, the score went down by 25.
http://scratch.mit.edu/projects/26204402
Friday, September 5, 2014
Lightbot
1. Lightbot is like a computer because you give it an input and it performs an action.
2. It is different from a computer because it isn't pre-programmed.
3. Because of the restriction on Lightbot movement I think that it would be possible to put Lightbot in a spot where he could not connect to other parts.
2. It is different from a computer because it isn't pre-programmed.
3. Because of the restriction on Lightbot movement I think that it would be possible to put Lightbot in a spot where he could not connect to other parts.
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